﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 机关家具触发响应实体
	/// </summary>
	[Serializable]
	public class FurnitureMechanismTouchResp : BaseResp
	{
		/// <summary>
		/// 机关家具唯一Id
		/// </summary>
		public string furnitureMechanismId;
		/// <summary>
		/// 机关家具本身的剩余耐久度（如果该值为0，则表示该机关家具已经不存在了）
		/// </summary>
		public int remainHp;
		/// <summary>
		/// （针对机关家具）造成的伤害
		/// </summary>
		public int Att;
		/// <summary>
		/// 家具位置坐标
		/// </summary>
		public Point3 point3;
	}
}
